Keys are items used for various purposes that appear in many games of the Mario, Yoshi, Wario and the Legend of Zelda series and related media. Though their appearance and usage varies, they are typically used to open a locked door or a secret path.
Super Mario seriesEdit
Super Mario Bros. 2Edit
Super Mario Bros. 2 is the first Mario game to feature Keys and locked Doors. All keys in this game are guarded by Phantos, one of which will chase the player until the key is dropped or used to unlock a door. Unlike many other items in the game, Keys are always visible without having to be rooted up like a Vegetable.
Most keys are out in the open, but at least one was guarded by a Birdo in World 7-2.
Super Mario WorldEdit
In Super Mario World, Keys and Keyholes can be found in various levels. Bringing a Key to a Keyhole activates the respective level's secret exit. Like other items in the game, Keys can be carried around and dropped or kicked upwards, but they will have no effect on a Keyhole unless held by the player. Yoshi can carry a key in his mouth, but will swallow it if it remains in his mouth for too long. The location of a Key does not reset when it is scrolled off the screen.
Super Mario 64/Super Mario 64 DSEdit
Keys appear in Super Mario 64 and its remake, Super Mario 64 DS. There are only two keys in the game and they can found in two Bowser's levels: Bowser in the Dark World and Bowser in the Fire Sea. Mario gets them when Bowser is defeated. The keys can open Doors of the Princess Peach's Castle. The first key opens the door of the castle's basement and the second key opens the door of the castle's upper floors. If a player attempts to open the door to the upper floors with the basement key, a message will appear to let the player know that that key doesn't fit the lock. Also, a beta key appears in Big Boo's Haunt level.
In Super Mario 64 DS, keys retain their purpose from the previous game, but there are more other kinds of keys. First, there are those that Rabbits steal. The first key Yoshi has to obtain unlocks Princess Peach's Castle; only after he catches that first rabbit can he get inside. There are many other rabbits that can be found in the game, but they only unlock minigames. The second kind of keys the player must collect are held by three bosses (Goomboss, King Boo and Chief Chilly) , and are used to free Mario, Luigi and Wario.
Super Mario GalaxyEdit
In Super Mario Galaxy, keys can be collected to automatically open locked doors or force-fields. They are found in galaxies such as the Gateway Galaxy and the Ghostly Galaxy. In the Gateway Galaxy and Ghostly Galaxy, a Grand Goomba and a Boo, respectively, each hold a key which is released after Mario or Luigi defeats the enemies.
Super Mario Galaxy 2Edit
Keys also appear in Super Mario Galaxy 2, and they serve the same function they did in Super Mario Galaxy. They can be found in galaxies such as the Haunty Halls Galaxy and the Battle Belt Galaxy. They also briefly appear in the Rolling Masterpiece Galaxy.
New Super Mario Bros. seriesEdit
In New Super Mario Bros., at the end of each World from 2 to 7, Bowser Jr. places a random boss and if the player wins, a Key will be granted. In New Super Mario Bros. Wii and New Super Mario Bros. 2, when Mario defeats any of the Koopalings at their castles, he'll receive a key that he must grab to exit the castle. This item doesn't serve any other purpose in both games though. In New Super Mario Bros. 3, the keys appear, and they serve the same function they did in Super Mario Bros. 2 and Super Mario World. Yoshi can carry a key in his mouth, this time, however, it popped out of Yoshi Eggs after he will swallow it if it remains in his mouth for too long. When Mario defeats any of the False Bowsers at their castles, he'll receive a large key that he must grab to exit the castle and unlock the Airship level.
Super Mario MakerEdit
An update released on March 9, 2016 for Super Mario Maker will allow players to add keys to levels. They can be placed in blocks, or in an enemy, making them obtainable after Mario defeats it. Additionally, another new item included in the update, the Pink Coin, reveals a key once Mario collects every single one in the level. A key doesn't need to be directly held onto by Mario, as it automatically follows him after obtaining it, similar to the keys in the Yoshi's Island series. Up to eight keys can be obtained at one time.
In Super Mario World 2: Yoshi's Island, its remake and its sequel, Keys can be collected and carried like Yoshi Eggs, taken up one space of the player's maximum number of Eggs. They can be used to unlock Mini Battle houses, locked doors in castles and Corks that block pipes. Additionally, during the cutscene following the defeat of a castle boss, a large key appears and unlocks a keyhole.
Wario Land seriesEdit
Wario Land: Super Mario Land 3Edit
In Wario Land: Super Mario Land 3, the player can sometimes find a key inside a Face Block. These keys are hidden throughout many stages of the game and they are required to open the door to a treasure chamber. The keyhole in that the key fits is always found in the same stage as the key and the key can not be taken out of the stage, so it has to be recollected after leaving the level. Inside of the treasure chambers, Wario can find one of the collectible Treasures. However, he cannot be Tiny Wario as he needs to body slam the chest to open it (although breathing fire works).
Wario Land 3Edit
While being absent in Wario Land II, keys reappeared in the game's sequel Wario Land 3. There, four differently coloured keys were hidden throughout the level, namely a grey, a red, a green, and a blue one. Wario can only clear a level if he finds one of the keys and manages to take them to their respective Treasure Chest. By doing so, he earns himself a new treasure that helps the player to proceed and find new levels. Usually, not all keys in a level are available from the start. The player has to obtain new abilities and meet certain requirements to find them all. After a key is taken to a Treasure Chest, the chest gets replaced by a Goal Door.
Wario Land 4Edit
When Wario Land 4 was in development, Wario originally needed a key to unlock the four boxes (much like Wario Land 3) to gain the four Jewel Pieces. In the final game, Wario merely has to touch the box in order to open it. Besides the Keyzer, no other key is seen in the game.
Keys make their first appearance in Donkey Kong for the Game Boy in stage 1-1, after stage 0. In all regular levels of the game except for stage 0 (which has the stages from the original Donkey Kong arcade game), Mario has to find the key and take it to the correct locked door. Mario picks up the key by standing on it and lifting it above his head. Often, the key has to be thrown upwards because Mario cannot hold it while climbing a ladder, and it can also be used to take out enemies by throwing it.
In Donkey Kong Country Returns, there is a key that can be purchased from Cranky Kong's Shop in each world, for a total of eight keys. Each key costs twenty Banana Coins, and when purchased, unlocks an alternate route on the world map that will allow Donkey Kong and Diddy Kong to reach additional levels.
There are many key designs in Paper Mario and its sequel, but each only opens doors in the area they are found. There are Castle Keys for every castle and fortress, and various others keys in different locations. In Paper Mario, they were used in Tubba Blubba's Castle, Bowser's flying castle, and Peach's Castle. Tubba Blubba's keys look like three leaf clovers, while Bowser's look like a gold three leaf clover with a blue ball in the middle. There are about three of Tubba's keys and five of Bowser's keys. Peach's Castle Keys are pink versions of Bowser's. Also, a living key called Yakkey locked the Gusty Gulch Windmill.
Paper Mario: The Thousand-Year DoorEdit
Super Paper MarioEdit
In Super Paper Mario, keys appear much more prominently than in the previous installments. They are used in nearly every level to open locked doors. Each place has a different type of key.
In Luigi's Mansion, Luigi had to collect many keys before he could advance to other rooms. They were usually found in Treasure Chests, although some could be found right out in the open. Also, there are four special keys, with each one having a different card suit: heart, club, diamond, and spade.
Luigi's Mansion: Dark MoonEdit
Keys return in Luigi's Mansion: Dark Moon, with a different design. They're again used to open doors and any key can be used to unlock a door. In the Old Clockworks, a key can be generated from a gold pot.
For an unknown reason, perhaps the mansion's machinery, a key is turned to dust after being used to open a door. The only exception fo this rule is the Front-Door Key of the Treacherous Mansion.
Mario Party seriesEdit
Bowser owns various keys in the Mario Party series. These so-called Bowser Keys are usually found in Bowser Minigames, and are necessary to escape from Bowser. In earlier Mario Party games, Bowser Keys are simply keys shaped like Bowser's head. In later games, they are engraved with Bowser's likeness. The minigame Locked Out from Mario Party features keys with key heads shaped like mushrooms, flowers and stars.
Legend of Zelda seriesEdit
Key may refer to:
- Boss Key, recurring items in the Legend of Zelda series
- Graveyard Key, a recurring item in the Legend of Zelda series
- Magical Key, a recurring item in the Legend of Zelda series
- Small Key, recurring items in the Legend of Zelda series
- Angler Key, an item from The Legend of Zelda: Link's Awakening
- Bird Key, an item from The Legend of Zelda: Link's Awakening
- Face Key, an item from The Legend of Zelda: Link's Awakening
- Nightmare Key, items from The Legend of Zelda: Link's Awakening
- Slime Key, an item from The Legend of Zelda: Link's Awakening
- Tail Key, an item from The Legend of Zelda: Link's Awakening
- Room Key, an item from The Legend of Zelda: Majora's Mask
- Crown Key, an item from The Legend of Zelda: Oracle of Ages
- Library Key, an item from The Legend of Zelda: Oracle of Ages
- Mermaid Key, an item from The Legend of Zelda: Oracle of Ages
- Old Mermaid Key, an item from The Legend of Zelda: Oracle of Ages
- Dragon Key, an item from The Legend of Zelda: Oracle of Seasons
- Floodgate Key, an item from The Legend of Zelda: Oracle of Seasons
- Gnarled Key, an item from The Legend of Zelda: Oracle of Seasons
- Rosa's Key, an item from The Legend of Zelda: Oracle of Seasons
- Golden Key, items from The Legend of Zelda: Four Swords
- Hero's Key, items from The Legend of Zelda: Four Swords
- Silver Key, items from The Legend of Zelda: Four Swords
- Spare Key, an item from The Legend of Zelda: The Minish Cap
- Bedroom Key, an item from The Legend of Zelda: Twilight Princess
- Ghost Key, an item from The Legend of Zelda: Phantom Hourglass
- King's Key, an item from The Legend of Zelda: Phantom Hourglass
- Sun Key, an item from The Legend of Zelda: Phantom Hourglass
- Key Shard, items from The Legend of Zelda: Twilight Princess
- Bedroom Key, an item from The Legend of Zelda: Twilight Princess
- Earth Temple Key, an item from The Legend of Zelda: Skyward Sword
Super Smash Bros. BrawlEdit
In the Subspace Emissary mode of Super Smash Bros. Brawl, Emissary Keys are found somewhere near locked gates. If the player finds a key and tries to go through the gate while having it in his or her hand, the gate will become unlocked.
Keys are frequent quest items in the game. They reasemble plain golden keys with a fancy carved pattern on the "holding" end.
The first time Mickey encounters a key is when he finds one in Mean Street after thinning out a manhole on the street to the left of the Ice Cream Parlor. Gus wonders what it's for and that suggests that Mickey hold on to it. The mouse later finds out that the key is for the back room of the Emporium, and after returning it to Casey, the shopowner will give Mickey a free Power Spark as a reward, and the Emporium will have a MUCH bigger selection of items.
The second time a key is included in a Quest is when Mickey attempts to retrieve the Compass from Scurvy Pat. Asking Mickey for his treasure, the pirate gives him the key to the Treehouse, which makes it accessable from that moment on, especially for the "Move In" quests should the mouse unlock those.
Mickey also encounters keys in Tortooga for the jail cells holding the three pirates. One key is located in the chimney on the jail, which has to be thinned out in order to obtain the key.
The second key is on a hidden ledge by the waterwheel. Mickey can just jump down to get it, paint in one of the wheel's "spokes," and jump on to get back up.
The third key is in the roof on the highest point in Tortooga. Simply thin out the top of the building to get the key.
Each key only works once, so all three keys have to be found to release all three pirates. However, only the rightmost pirate (nearest the stairs) is the only one that's required for he tells you where Beluga Billy's sword is located. The other two merely offer optional quests that each have a Bronze Pin as a reward.
The last location that contains a key is The Mad Doctor's Lab in Dark Beauty Castle after the Moonliner Rocket crashes. After Mickey takes care of the overflowing Thinner, a Slobber appears holding the key that unlocks the exit. Befriend or kill the Blotling to obtain the key and unlock the door.
- All the keys in the game look the same, even though each one has a different purpose.
- Despite the fact that each jailed pirate points out the location his individual key, all the keys work for any of the cells, albeit only once.
- After Mickey obtains the first jail cell key, Gus confirms that it is one, revealing that he's seen one before, the Gremlin afterwards telling Mickey not to ask how he knows.