"Feeling lucky? Go through this door for a chance to win!"

A door from Super Mario World 2: Yoshi's Island.

Doors are recurring objects in The Legend of Zelda series. A door is a movable structure used to open and close off an entrance, typically consisting of a panel that swings on hinges or that slides or rotates inside a space. Some doors found in dungeons are barred or chained, and requires Link to complete a goal within the room in which he is stuck to 'unlock' the door and advance. Doors may lead to new rooms, some of which are not on the Dungeon Map until Link opens them.


Sliding Doors Edit

Sliding doors are one of the most common types of doors. Usually only seen in dungeons, the sliding door slides open by an unseen force. In Twilight Princess and Skyward Sword, the force is not used, as Link (Midna when Link is in wolf form) manually moves the doors.

Knob Doors Edit

The knob door is a regular door, one with a knob and hinges. This is most commonly seen outside of dungeons in villages and the like. In Twilight Princess, Midna cannot use her orange hand to open these doors, and transforms Link into a human instead.

Big Doors Edit

Big Doors (sometimes referred to as Boss Doors) are primarily used to guard the boss of a dungeon's lair. In each game, Link must find a Boss Key (or, in specific dungeons, a Nightmare Key or the Bedroom Key) in a treasure chest and use it to unlock the boss's lair. Additionally, in The Minish Cap, multiple Big Doors can be found throughout dungeons. In Skyward Sword, these doors have special locks which require that Link maneuver the key into the correct orientation before it will fit and unlock the door.

Locked Doors Edit

Locked Doors are doors in dungeons found usually chained shut with a keyhole in them. These doors can usually only be opened with a Small Key, which will disappear after opening a single door. The Magical Key from The Legend of Zelda and The Adventure of Link can open an unlimited number of locked doors.

Barred Doors Edit

Some doors will be barred or otherwise sealed shut. To unseal these and pass through, Link must achieve some goal, such as defeating all the enemies in the room, hitting a switch, pushing a block, or moving through the door while riding a Mine Cart. A few doors will always bar themselves on one side whenever Link enters the room, making them one way passages. This usually happens before a Mini-boss fight, especially in the 3D installments.

Others Edit

Door Mimic Edit

Main article: Door Mimic

A Door Mimic is a monster or trap mechanism that pretends to be a door so, on approach, it can attack unwary adventurers. In Ocarina of Time, they can be destroyed with Bombs and the Megaton hammer.

Door of Time Edit

Main article: Door of Time

The door of time is a gigantic stone door which, if opened, allows access to the Master Sword and the Sacred RealmPrincess Zelda details the process of opening the door in this quote:

" order to open the door, it is said that you need to collect three Spiritual Stones. And another thing you need... is the treasure that the Royal Family keeps along with this legend..."
— Princess Zelda

Appearances Edit

The Legend of Zelda and Zelda II: The Adventure of LinkEdit

Only sliding doors appear in The Legend of Zelda and The Adventures of Link, both locked and unlocked variations. Link can take Small Keys from one dungeon to another to unlock them, as well as buy keys from shops in the Overworld to simplify locating them. He can also use the Magical Key to unlock doors an unlimited number of times. There are no special Boss Doors and locks.

The Legend of Zelda: A Link to the PastEdit

In addition to sliding doors that open upwards when Link interacts with them, the door knob variation appears for houses in towns and villages. Also, Boss Doors debut in this series, with Link requiring a Boss Key to open one. The Boss Key also serve as a "master key" to open all other locked doors in the dungeon. Keys can no longer be used interchangeably between dungeons, nor can they be bought from Overworld shops.

The Legend of Zelda: Ocarina of Time and The Legend of Zelda: Majora's MaskEdit

The doors from Ocarina of Time and Majora's Mask are the same, with sliding doors in dungeons and door knob ones in towns and villages. Locks are placed on certain ones as chain shackles, as well as Big Doors; the locks unshackle and shrink away when unlocked. Barred doors also make their debut.

The Legend of Zelda: Oracle of SeasonsThe Legend of Zelda: Oracle of Ages and The Legend of Zelda: Link's AwakeningEdit

The doors are basically the same as the ones that appear in A Link to the Past, except that the Boss Key no longer act as a "master key".

The Legend of Zelda: Four SwordsEdit

Both sliding and door knob doors are in Four Swords, with locked and unlocked variations. There are no Boss Doors.

The Legend of Zelda: The Wind WakerEdit

Both sliding and door knob doors appear, with locks falling off and disappearing when unlocked. The barred variation also return. The Boss Doors are more extravagant in appearance, with golden and purple design.

The Legend of Zelda: Four Swords AdventuresEdit

The doors are the same as the ones in Four Swords.

The Legend of Zelda: The Minish CapEdit

The doors are the same as the ones in Four Swords and Four Swords Adventures, except there are Boss Doors in The Minish Cap.

The Legend of Zelda: Twilight PrincessEdit

The sliding and door knob doors appear, and Link now manually pushes the sliding doors back and then slides them upwards. In addition, there are heavy double doors that Link must manually push in order to enter Hyrule Castle. Locks also fall off when they are unlocked. The Boss Doors are larger than the normal ones.

The Legend of Zelda: Phantom HourglassEdit

Sliding doors are the main types that appear in Phantom Hourglass, and they slide down into the ground instead of upward as in previous series. A new type of magical double door appears in which the player has to draw a certain symbol on it (such as the Triforce in one stroke, without lifting the Nintendo DS pen) in order for the door to open to a certain floor, this is seen in the Temple Of The Ocean King. Double doors also appear, which open automatically when Link achieves a certain feat. The locks are imbedded directly into the doors. Village and town buildings do not have doors for some reason. For Boss Doors, they appear as large blocks with the keyhole at the top, and Link throws the key into the hole to have the key magically twist and unlock it, causing it to sink into the ground, granting passage. When Link enters the boss' chamber, it is through a doorway on the ground, which would close up once he is through the threshold.

The Legend of Zelda: Spirit TracksEdit

The doors are the same as the ones in Phantom Hourglass, except Link must now carry the Boss Key and throw it into the Boss Door. There are also certain double doors found in the Tower of Spirits that must be pushed open by both Link and a Phantom possessed by Zelda.

The Legend of Zelda: Skyward SwordEdit

Normal doors are basically the same as the ones that appear in Twilight Princess, aside from designs. Also, Link slides the sliding doors sideways instead upwards. Locks also fall onto the ground, but do not disappear until Link leaves the area and returns. Boss doors, on the other hand, are completely different from any in the past, as they require a unique key each to open, which requires Link to align the key object with the keyhole and insert it before twisting the lock. Another unique feature is that Ghirahim re-locks one of the doors that Link unlocked in Skyview Temple, requiring him to relocate the key to unlock it once again.

Mario seriesEdit

Doors are objects usually found in many houses and castles in the Mario games, first appearing in Super Mario Bros.: The Lost Levels. Most doors allow the player to continue on with the level, while others, usually hidden, will lead to secret areas. If a door is locked, a key must be used to unlock it.

A door makes a small appearance in Super Mario Bros.: The Lost Levels. After Mario beats Bowser in World 8-4, he walks into a door, where he finds Princess Peach and saves her.

In Super Mario Bros. 2, doors are very common in Subcon. Some doors appear when Mario, Luigi, Princess Toadstool or Toad throw a Magic Potion to the ground. These doors lead to Subspace, an area where the characters can find a Mushroom or coins (or Yoshi Eggs in Super Mario Advance). Some normal doors are locked and can be unlocked if the player finds the hidden key in the level. If they find it, they must carry the key back to the door to unlock, whilst avoiding the Phanto pursuing the player. They often have a Skull on them and go to a reverse of the current area.

Doors also appeared in the later Mario platformer games: Super Mario Bros. 3, Super Mario World, Super Mario 64 (and the Nintendo DS remake Super Mario 64 DS), Super Mario Sunshine, New Super Mario Bros., Super Mario Galaxy, New Super Mario Bros. Wii, Super Mario Galaxy 2, Super Mario 3D Land New Super Mario Bros. 2, New Super Mario Bros. U and New Super Mario Bros. 3. In Super Mario 64 and its remake, Mario uses doors to explore and visit different areas of Princess Peach's Castle and different levels. The doors in the side-scrolling platformers are usually found in fortresses, Ghost Houses, castles and towers. The larger doors lead to bosses. In the 3-D platformers, doors are found in many different places Mario or Luigi visit. In the Super Mario Galaxy games, some doors require keys so they can be unlocked. After Mario or Luigi collects the key, the door will immediately open.

There are several doors in Luigi's Mansion, in which a majority of them are locked in the beginning. Luigi must collect keys from chests to open them and access new rooms. Sometimes when doors are locked, thorns cover them, and this usually indicates the entrance to a major area, although they may spontaneously appear to trap Luigi in a room, such as the Anteroom and Mirror Room. When Luigi attempts to open a thorny door he takes damage. Another notable type of door is a Trapdoor, which when opened causes Luigi to be slammed into a wall and flattened, causing him to take damage and lose coins.

Doors also appear in The Super Mario Bros. Super Show!, if the Mario Brothers, Toad, and Princess Toadstool defeat him, King Koopa will use a Magic Potion, making his escape in episode like "The Unzappables", "Mario Meets Koop-zilla", "Bad Rap", and "The Adventures of Sherlock Mario".

In Super Mario World 2: Yoshi's Island, Yoshi's Island: Super Mario Advance 3 and Yoshi's Island DS, large blue and white doors are found throughout Yoshi's Island, as well as locked ones. Yoshi must find the key to unlock the locked doors. In King Bowser's Castle in Super Mario World 2: Yoshi's Island, there are four numbered doors spinning around, which all lead to different areas of the level and eventually leading to the final area. If Yoshi throws an egg at a door, the others will disappear, leaving the door hit by Yoshi available and to be entered.

Doors also appeared in other series of games, such as the Donkey Kong series, Wario series, Paper Mario series and Mario Party series. Doors appeared in Mario cartoons, movies and comics as well. The plot of Paper Mario: The Thousand-Year Door in particular revolves around the large and mysterious eponymous Thousand-Year Door and the quest for the seven Crystal Stars that would open it. Super Paper Mario also features three living doors, called Dorguys. Paper Mario: Sticker Star feature Secret Door stickers, which when placed on a door outline in a level using Paperize mode, they'll lead to special rooms, most of which contain Things.

See also Edit

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